Another week in the life of GURPS
As tradition demands on Friday night, here's the latest dope on GURPS:
• I've finished polishing the final, edited draft of GURPS Action 2: Heroes. All that's standing between it and you is . . . well, a whole laundry list of boring-but-necessary editorial and production steps. But the content is final!
• The GURPS Mass Combat playtest is over. David Pulver is revising even as I type this. Editing this one will be my next task after Heroes.
• There was enough progress on uncontracted and/or unannounced projects to rate a news item of its own, even though I can't share specifics. This week saw a long-awaited hardback come unstalled and start moving toward publication, meaningful creative progress on six contracted-but-unannounced PDFs, an outline for the first PDF in a series of cool PDFs that will save much work done on an ill-fated hardback, and an outline for a long-awaited hardback for late 2009.*
* No, none of these items are GURPS Vehicle Design.