Entry tags:
Another week in the life of GURPS
January is all but over – woah! Is there anything to report? Well . . .
• We released GURPS Spaceships 7: Divergent and Paranormal Tech, by David Pulver. This one is really cool . . . unless your spaceships are all very pedestrian, you'll want it. If they're remotely weird, you'll need it. And hey, it has rules for zombie spacecraft.
• We released GURPS Spaceships 7: Divergent and Paranormal Tech, by David Pulver. This one is really cool . . . unless your spaceships are all very pedestrian, you'll want it. If they're remotely weird, you'll need it. And hey, it has rules for zombie spacecraft.
• We reviewed the rough PDF of GURPS Dungeon Fantasy 10: Taverns, by Jason "PK" Levine (
peekitty) and Loren Wiseman. Barroom brawls, strange brew, cloaked strangers, and a bunch of ready-to-go taverns with floor plans shall be yours in a matter of weeks.
• I'm at 82.8% by page count on my edit of GURPS Low-Tech Companion 1-3. The biggest chunk of my time this week was spent on rules for materials and crafting. If you really want to know how long it takes to make a sword and how much the metal costs, you're going to love 3.
• We're seeking playtesters for GURPS Plant Magic, by Scott Maykrantz. But don't take my word for it; read the official call.
Everything else is secret (but that ninja-related project I mentioned is sneaking along nicely).
