You're quite right. That's why I said, "The somewhat frustrating thing about working by the hour," and not, "I hate working by the hour!"
Both salaried and freelancing jobs have their own up and downsides.
This is true, although my position isn't salaried (payment per unit time employed, regardless of whether I'm actually at work) or strictly freelance (payment per project) – it's closest to a wage arrangement (payment per unit time worked). We call it "freelance," but that's a legal convenience. By law where I live, I'd need at least two employers per year to qualify as a freelancer and claim the best self-employment deductions.
the complete freedom to work from home, in your own schedule
Those privileges are gold, yes!
without endless ... meetings
In the Internet Age, working from home on your own schedule does not necessarily grant that benefit. I've spent entire workdays sitting in a virtual meeting online, banging out text messages. Meetings are an inevitable consequence of money changing hands.
A prospective employer will have to make me a darn good offer to make me give what I have now.
Oh, yes! Working in the games industry isn't a high-end job (although some people who don't do it believe otherwise!), but the freedom to work the hours I want, and from home, and on a hobby goes a long way toward making up for that. Still, at games-industry pay, it's difficult to set aside enough money from when you're working to let you have some time when you aren't. This isn't a savings- or vacation-friendly line of work. And I'm no saint; I'm occasionally envious of associates who are my equals in age and education, but who have two or three times my income and four or more paid weeks off.
no subject
Both salaried and freelancing jobs have their own up and downsides.
This is true, although my position isn't salaried (payment per unit time employed, regardless of whether I'm actually at work) or strictly freelance (payment per project) – it's closest to a wage arrangement (payment per unit time worked). We call it "freelance," but that's a legal convenience. By law where I live, I'd need at least two employers per year to qualify as a freelancer and claim the best self-employment deductions.
the complete freedom to work from home, in your own schedule
Those privileges are gold, yes!
without endless ... meetings
In the Internet Age, working from home on your own schedule does not necessarily grant that benefit. I've spent entire workdays sitting in a virtual meeting online, banging out text messages. Meetings are an inevitable consequence of money changing hands.
A prospective employer will have to make me a darn good offer to make me give what I have now.
Oh, yes! Working in the games industry isn't a high-end job (although some people who don't do it believe otherwise!), but the freedom to work the hours I want, and from home, and on a hobby goes a long way toward making up for that. Still, at games-industry pay, it's difficult to set aside enough money from when you're working to let you have some time when you aren't. This isn't a savings- or vacation-friendly line of work. And I'm no saint; I'm occasionally envious of associates who are my equals in age and education, but who have two or three times my income and four or more paid weeks off.