dr_kromm: (Default)
Sean Punch ([personal profile] dr_kromm) wrote2012-05-11 09:11 pm
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Another week in the life of GURPS

Lots of news this week, so let's call it Boann. She has these tidings for you:

• Nikki sent out the production PDF of Pyramid #3/43, and PK ([livejournal.com profile] peekitty) turned around comments on it. Expect this soon.

GURPS Locations: Hellsgate, by Matt Riggsby ([livejournal.com profile] wombattery), got its art and a production review! It now awaits prepress, although there's still a fairly long queue for that.

GURPS Power-Ups 5, by y.t., also got its art and a production review!! It, too, is now waiting for prepress.

• We got some art news on GURPS Banestorm: Martial Arts, by David T. Moore; GURPS Dungeon Fantasy 15: Henchmen, by Peter Dell'Orto ([livejournal.com profile] peterdellorto) and y.t.; GURPS Hot Spots: Constantinople, 527-1204 A.D., by Matt Riggsby ([livejournal.com profile] wombattery); GURPS Locations: St. George's Cathedral, by Michele Armellini; GURPS Locations: Worminghall and GURPS Underground Adventures, both by Bill Stoddard ([livejournal.com profile] whswhs); and Transhuman Space: Wings of the Rising Sun, by David Chart. None of these are out of the woods yet! However, the trees now look more like shrubs.

• I reached the 87.2% mark by word count on the new edition of the Discworld RPG, by Phil Masters ([livejournal.com profile] phil_masters). That takes me to the very end of the NPCs.

• We kicked off the playtest of GURPS High-Tech: Adventure Guns, by Hans-Christian Vortisch.

• We also started the peer review of GURPS Thaumatology: Chinese Elemental Powers, by Bill Stoddard ([livejournal.com profile] whswhs).

[identity profile] whswhs.livejournal.com 2012-05-13 06:40 am (UTC)(link)
That is indeed how it works. Social Engineering had a playtest and has playtest credit to about fifteen people. Worminghall had a peer review, and will acknowledge help from, I believe, four people. The size and preselection of the group are indeed the real differences between the two; an actual playtest is nice, but can't be counted on to happen.