Entry tags:
Another week in the life of GURPS
This update comes a day early because I'm taking a long weekend on the occasion of my 22nd wedding anniversary. I'll name the week Koshogi, for silly reasons. The news:
• We released Pyramid #3/43: Thaumatology III . . . because the third time's the charm! This issue marks the first time that my interest in wine has shown up in a GURPS item, however.
• We've set internal release dates for GURPS Dungeon Fantasy 15: Henchmen, by Peter Dell'Orto (
peterdellorto) and y.t.; GURPS Hot Spots: Constantinople, 527-1204 A.D. and GURPS Locations: Hellsgate, both by Matt Riggsby (
wombattery); and GURPS Power-Ups 5, also by y.t. While I cannot share those dates, this does mean that things are coming unstuck at last.
• The premliminary PDF of GURPS Martial Arts: Technical Grappling, by Doug Cole (
douglascole), has entered our review process.
• I reached 97.1% by word count on my edit of the new Discworld RPG, by Phil Masters (
phil_masters).
• PK (
peekitty) turned in the first draft of GURPS Thaumatology: Ritual Path Magic.
• For those who missed it, I was interviewed over on RPG Codex.
• We released Pyramid #3/43: Thaumatology III . . . because the third time's the charm! This issue marks the first time that my interest in wine has shown up in a GURPS item, however.
• We've set internal release dates for GURPS Dungeon Fantasy 15: Henchmen, by Peter Dell'Orto (
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
• The premliminary PDF of GURPS Martial Arts: Technical Grappling, by Doug Cole (
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
• I reached 97.1% by word count on my edit of the new Discworld RPG, by Phil Masters (
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
• PK (
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
• For those who missed it, I was interviewed over on RPG Codex.
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