Another week in the life of GURPS
This week is named Burt. Though there are only four news items here, they represent quite a bit of keyboard-pounding for me:
• PK (peekitty) sent me some great review comments on the preliminary PDF of GURPS Zombies. I turned around the necessary fixes, which Nikki has already implemented in the working PDF.
• I finished the edit and administrative checks on one of my small writing projects, and sent everything to Steven (waitingforgo). All I can reveal is this item it's related to GURPS Social Engineering.
• David Pulver and I have hashed out a few of the rules issues holding up GURPS Vehicle Design. The final draft might not arrive until mid 2013, but we did solve some problems.
• I continue to work on another of my small writing projects . . . as all of the above permit, anyway. I can only tell you that this one is related to GURPS Thaumatology.
no subject
Mid 2013?
Re: Mid 2013?
Re: Mid 2013?
Like I said, I know it's niche. Have you considered a kickstarter, to make sure you get the cash up front?
Re: Mid 2013?
Re: Mid 2013?
Re: Mid 2013?
I would have thought that those people would at least buy a copy. Though that might only be a couple of thousand sales though.
Re: Mid 2013?
- Futuristic spacecraft account for the majority of vehicles that gamers design, as there are essentially no real-world designs to research.
- Spaceships was one short book and later volumes were modular add-ons, while Vehicle Design will be huge and not amenable to publication in segments.
- There was no central decision to prioritize Spaceships over Vehicle Design anyway – our publication schedule simply isn't that planned.
- Spaceships series sales would imply so few book sales that we couldn't justify a monster like Vehicle Design on that basis.
Really, comparisons of the "Why did you do Book A instead of Book B?" variety are nearly always fundamentally broken.Re: Mid 2013?
Re: Mid 2013?