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Another week in the life of GURPS


• GURPS Dungeon Fantasy Setting: Caverntown and GURPS Template Toolkit 1: Characters are now available via GURPS on Demand.
• The GURPS Fantasy Folk: Winged Folk playtest ended and the project is with the author for revision.
• I spent the rest of my time working on queries and product-line planning – including liaison with Gaming Ballistic on some cool new stuff.
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Thus, the effort and expense to set up a license with a huge publisher like Kodansha, to adapt a property that scored a Hollywood movie, are 100% certain . . . but the payoff isn't guaranteed, as there's no promise of overlap between "likes GitS" and "likes GURPS."
This is the more-or-less generic answer to all "Why not adapt this popular property for instant success?" questions. The huge cash and time buy-ins are out of reach. We adapt more obscure stuff largely because it's within our reach. SJ Games is a small company of around 30 people that relies on the last project to pay for the next one, not a major publisher with cash reserves and multiple creative teams.
Now if a media property owner liked GURPS and approached SJ Games, that would be a different conversation. That's more or less how GURPS Wildcards happened back in the day, for instance. But I doubt that anyone at Kodansha even knows what a "GURPS" is.