Another week in the life of GURPS
It's Friday the 13th! Do you know where your GURPS is? I do:
• We just released GURPS Loadouts: Monster Hunters, by S.A. Fisher and Hans-Christian Vortisch. Does your PC face a nest of vampires or cryptids? A zombie apocalypse? This supplement will help you blast, bless, burn, saw, shoot, and stab those varmints real good.
• My own GURPS Thaumatology: Magical Styles is in the pipe for next week. Wizards will never be the same. (They'll be different from one another, anyway, which is the whole point of the supplement.)
• We reviewed the latest PDF of Pyramid #3/4: Magic on the Battlefield. It, too, comes out next week, with support for GURPS Mass Combat, GURPS Power-Ups 1: Imbuements, and even GURPS Thaumatology: Magical Styles (yes, the very week it's released!).
• We reviewed the latest PDF of a "new" GURPS adventure – actually an old Space Gamer one adapted to GURPS Fourth Edition. That's due out before month's end.
• An ultra-short freebie by Ken Hite (
princeofcairo), in support of GURPS Infinite Worlds, moved a step closer to being ready. It should appear in February as well.
• The stalwart Nikki got GURPS Psionic Powers out of editing and into production. That's a Jason Levine (
peekitty) joint, and looking like a March release. I re-watched Scanners in honor of this wonderful news!
• I wrote up a crunchy bit of joint GURPS Action-GURPS Loadouts: Monster Hunters support for Pyramid #3/5: Horror & Spies, which will be another March item.
• The first draft of GURPS Low-Tech, by Bill Stoddard (
whswhs) and associates, is on target for its deadline in two weeks' time.
• I'm pleased to report that our new errata coordinator, Warren McKenzie, is making a solid dent in backlogged GURPS errata, judging by the number of rulings I tossed his way this week.

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I can guess your answer, but do you think there will be something interesting for Vinz in either in Magical Styles and Pyramid 3/4?
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I'm not sure about Pyramid #3/4 . . . it goes heavily into Mass Combat support. There are a couple of articles that I could see Martin and Mike finding interesting, though.
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I guess in the case of Mass Combat, it would mostly apply to legions of spell casters, and not to one individual? Although I'm curious to find out why Mike, of all people, would be interested.
But I have the impression a lot of this stuff would also apply to my other fantasy campaing, so I'll probably get both anyway.
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Kinda-sorta. There are options in there for navies, for instance, but also for small companies of mages and even individual warrior-wizards. It's primarily stuff that's most useful at war, though, and much of it demands multiple wizards capable of exploiting ceremonial magic and enchantment.
Although I'm curious to find out why Mike, of all people, would be interested.
Rufus possesses the Imbue advantage and there will be support for that. Thus, I could easily see a few of the new options being to Mike's liking.
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I swear, I'll never understand the way Mike plays his character.
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I better get started!
When's it due?
:O
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That's a good start...How many words is that?
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I mean, I have well over one hundred GURPS books.
I think I've used a quarter of them in actual play.
And you people keep bringing out more!
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Oh, no mistake...
Happily, this simplifies your future contracts and royalty statements. Unhappily, it simplifies your bank statements, too. ;)
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