dr_kromm: (Default)
Sean Punch ([personal profile] dr_kromm) wrote2009-04-03 08:23 pm
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Another week in the life of GURPS

Caramba, but this was a busy week in the little world o' GURPS. Highlights:

• We reviewed the PDF of David Pulver's GURPS Spaceships 4: Fighters, Carriers, and Mecha. This is just the thing for gamers who like small spacecraft . . . or huge vessels that carry swarms of them . . . or spaceships with arms and legs (what?!). Look for it in early May.

• Steven Marsh ([info]waitingforgo) posted the call for playtesters for GURPS Urban Magics, by Bill Stoddard ([info]whswhs). If you're into magic in urban settings, and meet the playtest requirements, why not jump in?

• I reviewed and wrote up comments on the first draft of GURPS Low-Tech Companion 1: Philosophers and Kings. Those who like thoughtful low-tech games – especially historically accurate ones – will love this GURPS Low-Tech add-on.

• I reviewed and commented on the first draft of GURPS Low-Tech Companion 2: Weapons and Warriors, too. Gamers whose idea of historical accuracy is highly detailed violence will prefer this item.

• And then I started my review of GURPS Low-Tech Companion 3: Daily Life and Economics. This veers back into the "thoughtful" category, but at the level of farmers and masons rather than thinkers and leaders.

• I turned in more content for GURPS Gun Fu, which I'm writing with Hans-Christian Vortisch and S.A. Fisher. It'll be in the review and playtest queues before we know it. I need to learn how to review two manuscripts whilst jumping through the week to keep up with all this stuff.

[identity profile] cut-copy-paste.livejournal.com 2009-04-04 10:38 pm (UTC)(link)
Just trying to figure out what's in these compared with the main book. Is the main book going to be basically a tech catalog a la High Tech with the supplements filling in the historical info that we all loved so much from the 3e book? or how's it all spacing out? Nonetheless, I royally can't wait. 240+90 pages? sweet. (although looking back it's been a while since a 4e book didn't get bumped up to at least 256)

[identity profile] whswhs.livejournal.com 2009-04-05 03:13 am (UTC)(link)
The Companions are a mixture: part historical context, part optional complicated systems for aspects of adventuring gear and game mechanics, partly catalogs of equipment that doesn't have a lot of adventuring applications. Different mixes in different volumes.