Another week in the life of GURPS
Ah, Friday! (As opposed to "Argh! Friday?!") Time to update the world on the secret life of GURPS. As has often been the case lately, there was much progress on releases that are too far in the future for me to leak news of them, as well as boring administrative headway on things in past reports, so I'm just going to present a short list of the genuinely interesting stuff:
• We released Pyramid #3/13: Thaumatology. If you like any of GURPS Dungeon Fantasy, GURPS Power-Ups 1: Imbuements, or (to state the obvious) GURPS Thaumatology, then you'll probably want this issue. If you're into two or all three of those, then you'll love this issue!
• We started our review of GURPS Dungeon Fantasy 8: Treasure Tables, by Matt Riggsby (
wombattery). Yes, "started." At 70+ pages, it's a big one that will take two afternoons to review. Matt wasn't exaggerating when he estimated trillions of possible combinations . . .
• I'm editing GURPS Low-Tech Companion 1-3 as a lump because that makes ensuring internal consistency much easier. So far, I'm at around the 11% mark by total page count. The first part of the first volume – the book subtitled Philosophers and Kings – treats politics, economics, etc. as de facto technologies, which I think is quite cool. Reminds me of the Civilization games!

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Hightech, and biotech both come to mind as having bits that had to be cut out or were significantly shortened... and lord knows there was probably enough stuff in Space that could have been expanded in select companions.
I suspect in the future e23 will be my financial nemesis.
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