dr_kromm: (Default)
Sean Punch ([personal profile] dr_kromm) wrote2010-01-30 04:32 am
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The Company

I was asked nicely in e-mail whether I would post character sheets for the PCs and recurring NPCs in my campaign. As I said to my friend, I'd rather not. By virtue of the Company's recruiting policy, nobody in the campaign has those kinds of secrets from one another . . . but there are character elements that some of the players want to keep hidden for reasons of comic relief, emerging character interactions, etc. – and of course my NPCs have a few quirks of their own that I'd like to keep under wraps. However, it wouldn't hurt to give "qualitative" character sheets that show who's best at what, in a relative sense.


Below, each Agent is rated from 0-5 in a whole slew of categories. This is how much better than the average Joe they are in that area. This isn't a linear scale, and it isn't even the same scale for each category. All I'll say is that a 0 means "no better than the average Joe"; a 1 means "at least a few points in relevant traits of any kind"; and each category after that is enough of a shift in capability that people at the previous grade would be outclassed in a push-comes-to-shove situation. I've made 4 green and 5 bright green to make it easy to find the experts. I've made 0 red to highlight the non-experts, help existing players figure out where to spend points, and suggest to new players what would be useful.

The categories are equally arbitrary, really, but here's a rough guide:
Athleticism: How much of a jock the Agent is, in terms of both raw physical potential and actual athletic skills.
Awareness: Alertness, not just in terms of Per, but also skills based on it and advantages that give an edge at noticing things.
Break & Enter: Ability at getting into places where the Agent doesn't belong.
Charm: Raw appeal, as distinct from studied social-engineering abilities.
Cleaner: Overall competence with disposing of evidence.
Computers: Training at use and abuse of computers. High levels mean "hacker."
Destruction: General ability at arson, demolition, and sabotage.
Dexterity: The attribute . . . more or less.
Electronics: Composite technical skill with bugs, radios, sensors, etc., but not computers.
General Knowledge: Basically, how much more broadly skilled the Agent is relative to Joe Blow who works at one job all his life.
Guns: Overall ability with all sorts of firearms. Mostly "how good a shot," but I've factored in skill at incidentals like maintenance and handling.
Hand To Hand: Grappling, punching, kicking, knifing, etc. Look at Strength for the full picture.
Intelligence: The attribute . . . more or less.
Investigation: Actual clue-following, crime-solving ability.
Languages: Number and degree of proficiency with languages and accents.
Medical: Skill at treating injuries and illness, as well as incidental knowledge of contagion, drugs, etc.
Military: Formal tactical and leadership experience in a real army or calculated ability to fake this really well.
Movement: Fleetness of foot, more or less.
Outdoorsman: Comfort with the great outdoors, including not freezing to death and not getting lost.
Reflexes: Essentially just a relative rating of Dodge score, with a few other things I felt were important.
Resolve: Resistance to fear, torture, etc. More than just Will, that I'll say.
Sneakiness: General ability to stalk around without being noticed. Each Agent tends to have a favorite method, of course.
Social: Overall social firepower, considering skills as well as advantages, perks, etc.
Stamina: A coarse rating of fatigue resistance and energy reserves.
Strength: The attribute . . . more or less.
Thievery: How good the Agent is at ripping things off and getting away with the crime.
Toughness: A general rating of how well the Agent withstands violence.
Vehicles: Training at vehicle handling and maintenance, regardless of exact specialty.
And here are the ratings. This is a work in progress! As my players complain, I'll come back here and tweak things until every character has more-or-less the same number of rating points in total.

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JB1402110324114223410232311121
Jili1211050343103120010111111011
Klas4500000323323121313123132032
Lev3310000303423021321221131121
Qoqa1300400303113345111152221221
Vinnie2240013325223120011114211325
Wen4400014325443011112123132020
Zhang5310110413233410030212132041




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