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The Company
I was asked nicely in e-mail whether I would post character sheets for the PCs and recurring NPCs in my campaign. As I said to my friend, I'd rather not. By virtue of the Company's recruiting policy, nobody in the campaign has those kinds of secrets from one another . . . but there are character elements that some of the players want to keep hidden for reasons of comic relief, emerging character interactions, etc. – and of course my NPCs have a few quirks of their own that I'd like to keep under wraps. However, it wouldn't hurt to give "qualitative" character sheets that show who's best at what, in a relative sense.
Below, each Agent is rated from 0-5 in a whole slew of categories. This is how much better than the average Joe they are in that area. This isn't a linear scale, and it isn't even the same scale for each category. All I'll say is that a 0 means "no better than the average Joe"; a 1 means "at least a few points in relevant traits of any kind"; and each category after that is enough of a shift in capability that people at the previous grade would be outclassed in a push-comes-to-shove situation. I've made 4 green and 5 bright green to make it easy to find the experts. I've made 0 red to highlight the non-experts, help existing players figure out where to spend points, and suggest to new players what would be useful.
The categories are equally arbitrary, really, but here's a rough guide:
Below, each Agent is rated from 0-5 in a whole slew of categories. This is how much better than the average Joe they are in that area. This isn't a linear scale, and it isn't even the same scale for each category. All I'll say is that a 0 means "no better than the average Joe"; a 1 means "at least a few points in relevant traits of any kind"; and each category after that is enough of a shift in capability that people at the previous grade would be outclassed in a push-comes-to-shove situation. I've made 4 green and 5 bright green to make it easy to find the experts. I've made 0 red to highlight the non-experts, help existing players figure out where to spend points, and suggest to new players what would be useful.
The categories are equally arbitrary, really, but here's a rough guide:
Athleticism: How much of a jock the Agent is, in terms of both raw physical potential and actual athletic skills.And here are the ratings. This is a work in progress! As my players complain, I'll come back here and tweak things until every character has more-or-less the same number of rating points in total.
Awareness: Alertness, not just in terms of Per, but also skills based on it and advantages that give an edge at noticing things.
Break & Enter: Ability at getting into places where the Agent doesn't belong.
Charm: Raw appeal, as distinct from studied social-engineering abilities.
Cleaner: Overall competence with disposing of evidence.
Computers: Training at use and abuse of computers. High levels mean "hacker."
Destruction: General ability at arson, demolition, and sabotage.
Dexterity: The attribute . . . more or less.
Electronics: Composite technical skill with bugs, radios, sensors, etc., but not computers.
General Knowledge: Basically, how much more broadly skilled the Agent is relative to Joe Blow who works at one job all his life.
Guns: Overall ability with all sorts of firearms. Mostly "how good a shot," but I've factored in skill at incidentals like maintenance and handling.
Hand To Hand: Grappling, punching, kicking, knifing, etc. Look at Strength for the full picture.
Intelligence: The attribute . . . more or less.
Investigation: Actual clue-following, crime-solving ability.
Languages: Number and degree of proficiency with languages and accents.
Medical: Skill at treating injuries and illness, as well as incidental knowledge of contagion, drugs, etc.
Military: Formal tactical and leadership experience in a real army or calculated ability to fake this really well.
Movement: Fleetness of foot, more or less.
Outdoorsman: Comfort with the great outdoors, including not freezing to death and not getting lost.
Reflexes: Essentially just a relative rating of Dodge score, with a few other things I felt were important.
Resolve: Resistance to fear, torture, etc. More than just Will, that I'll say.
Sneakiness: General ability to stalk around without being noticed. Each Agent tends to have a favorite method, of course.
Social: Overall social firepower, considering skills as well as advantages, perks, etc.
Stamina: A coarse rating of fatigue resistance and energy reserves.
Strength: The attribute . . . more or less.
Thievery: How good the Agent is at ripping things off and getting away with the crime.
Toughness: A general rating of how well the Agent withstands violence.
Vehicles: Training at vehicle handling and maintenance, regardless of exact specialty.
| A T H L E T I C I S M | A W A R E N E S S | B R E A K & E N T E R | C H A R M | C L E A N E R | C O M P U T E R S | D E S T R U C T I O N | D E X T E R I T Y | E L E C T R O N I C S | G E N E R A L K N O W L E D G E | G U N S | H A N D T O H A N D | I N T E L L I G E N C E | I N V E S T I G A T I O N | L A N G U A G E S | M E D I C A L | M I L I T A R Y | M O V E M E N T | O U T D O O R S M A N | R E F L E X E S | R E S O L V E | S N E A K I N E S S | S O C I A L | S T A M I N A | S T R E N G T H | T H I E V E R Y | T O U G H N E S S | V E H I C L E S | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Anabel | 1 | 2 | 0 | 5 | 0 | 1 | 0 | 3 | 1 | 3 | 1 | 1 | 3 | 2 | 5 | 0 | 1 | 1 | 0 | 1 | 1 | 3 | 5 | 1 | 1 | 3 | 1 | 1 |
| Ben | 2 | 2 | 0 | 0 | 3 | 1 | 0 | 3 | 1 | 2 | 1 | 1 | 4 | 3 | 2 | 5 | 0 | 1 | 0 | 1 | 3 | 1 | 1 | 3 | 3 | 0 | 3 | 1 |
| Hamid | 1 | 2 | 2 | 1 | 0 | 4 | 1 | 3 | 5 | 3 | 1 | 1 | 4 | 1 | 2 | 0 | 0 | 1 | 0 | 1 | 2 | 2 | 3 | 1 | 1 | 0 | 1 | 1 |
| JB | 1 | 4 | 0 | 2 | 1 | 1 | 0 | 3 | 2 | 4 | 1 | 1 | 4 | 2 | 2 | 3 | 4 | 1 | 0 | 2 | 3 | 2 | 3 | 1 | 1 | 1 | 2 | 1 |
| Jili | 1 | 2 | 1 | 1 | 0 | 5 | 0 | 3 | 4 | 3 | 1 | 0 | 3 | 1 | 2 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 |
| Klas | 4 | 5 | 0 | 0 | 0 | 0 | 0 | 3 | 2 | 3 | 3 | 2 | 3 | 1 | 2 | 1 | 3 | 1 | 3 | 1 | 2 | 3 | 1 | 3 | 2 | 0 | 3 | 2 |
| Lev | 3 | 3 | 1 | 0 | 0 | 0 | 0 | 3 | 0 | 3 | 4 | 2 | 3 | 0 | 2 | 1 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 1 |
| Qoqa | 1 | 3 | 0 | 0 | 4 | 0 | 0 | 3 | 0 | 3 | 1 | 1 | 3 | 3 | 4 | 5 | 1 | 1 | 1 | 1 | 5 | 2 | 2 | 2 | 1 | 2 | 2 | 1 |
| Vinnie | 2 | 2 | 4 | 0 | 0 | 1 | 3 | 3 | 2 | 5 | 2 | 2 | 3 | 1 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 4 | 2 | 1 | 1 | 3 | 2 | 5 |
| Wen | 4 | 4 | 0 | 0 | 0 | 1 | 4 | 3 | 2 | 5 | 4 | 4 | 3 | 0 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 3 | 1 | 3 | 2 | 0 | 2 | 0 |
| Zhang | 5 | 3 | 1 | 0 | 1 | 1 | 0 | 4 | 1 | 3 | 2 | 3 | 3 | 4 | 1 | 0 | 0 | 3 | 0 | 2 | 1 | 2 | 1 | 3 | 2 | 0 | 4 | 1 |

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