dr_kromm: (Default)
Sean Punch ([personal profile] dr_kromm) wrote2011-07-08 08:53 pm
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Another two weeks in the life of GURPS

This week is named Kate, and brings a rather short report:

• Both GURPS Reign of Steel: Will to Live, by Roger Burton West, and Transhuman Space: Martial Arts 2100, by Phil Masters ([livejournal.com profile] phil_masters), saw important progress this week. The details are largely administrative, which is why I'm lumping them together.

• My review of the Really Long First Draft, which we've recently revealed is a new edition of the Discworld Roleplaying Game, by Phil Masters ([info]phil_masters), is at the 90% mark. That's about 369,000 words of text and stats checked and commented upon . . .

• The first draft of GURPS Loadouts: Low-Tech Armor, by Dan Howard, arrived in house.


[identity profile] tcpip.livejournal.com 2011-07-09 05:24 am (UTC)(link)
Phil Masters is one of my favourite game writers of all time.

I think it was The Curse of the Wildland in White Dwarf that convinced me to follow this person's work very closely over the decades...

[identity profile] phil-masters.livejournal.com 2011-07-09 08:22 am (UTC)(link)
Blimey, that's a blast from my past. Second professional published piece, I think.

[identity profile] tcpip.livejournal.com 2011-07-09 09:41 am (UTC)(link)
Heh, it's the man himself.

A blast from my past as well; it was the second issue of White Dwarf I purchased. A great period I must add; Paul Vernon's articles certainly led me on a path of "historical fantasy" (and I loved "Trouble At Embertrees") a few issues later, Oliver Dickson's Pavis/RuneQuest stories were delightful noir pieces (which I had the opportunity to use in actual play just a couple of years ago).

You might be amused to discover that earlier this year, at our annual Bunnies & Burrows game (during Easter of course), our GM ran a modified The Curse of the Wildland ... I couldn't remember it at first!
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[identity profile] phil-masters.livejournal.com 2011-07-09 08:25 am (UTC)(link)
I don't speak for the company (or for Kromm), but I don't think it's giving away too much to say that (a) definitive decisions about art are still many months away on this project, and (b) this being a 4th ed GURPS book (of sorts), there's a fighting chance that much of the art will be colour.

[identity profile] dr-kromm.livejournal.com 2011-07-09 04:28 pm (UTC)(link)
As Phil said, it's too far out to say. My role in art-related decisions is fairly minimal – I'm Mr. Text, mostly – but I do know that SJ Games is taking this item very seriously (it's big and it's a high-profile license), so it's entirely possible that there won't be much art reuse.