It figures. I just bought Creatures of the Night 4 and Tales of the Solar Patrol earlier this week. This is obviously a diabolical conspiracy to consume all of my spare change. <laugh> Seriously, though: thank you for your continued productivity. GURPS might not be the system for everyone, but it's definitely the system for me, and I'm very grateful for the effort you, David Pulver and others put into it. Someday, I will get caught up on my G4E Wish List (3 hardcovers, 8 softcovers, a GM's Screen and now 2 PDFs to go)...
...um. Right. Anyway, it's worth it for chapter 4 alone. My more-or-less-modern action-adventure adventures are typically set between the World Wars, so I don't have much use for a lot of the material on electronics, but large swathes of the book are nevertheless still exactly what I need rules for. The chase rules are particularly useful here, and it'll be interesting to apply them to biplanes and zepplins as well as cars and boats. The rules for training montages make me wonder what could be done, rules-wise, to reflect that indespensible bit of Western action narratives, the arming scene. I must meditate on this.
I guess I'll have to break down and buy you books.
I still need to figure out how to pay for e23 stuff with article credit. This "spending my own money on SJG product" thing is really baffling me. I haven't done that in over a decade!
Well worthy of pimping. I bought it yesterday, actually had a chance to download it and look at it today on my lunch. Exactly the book I needed. Action adventures are much easier to prepare with this. I'll probably start putting something together this weekend just to give it a whirl.
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--
Tim Harris
The Seeker
Time Lord
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...well, coolest kid in my head, anyway.
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...um. Right. Anyway, it's worth it for chapter 4 alone. My more-or-less-modern action-adventure adventures are typically set between the World Wars, so I don't have much use for a lot of the material on electronics, but large swathes of the book are nevertheless still exactly what I need rules for. The chase rules are particularly useful here, and it'll be interesting to apply them to biplanes and zepplins as well as cars and boats. The rules for training montages make me wonder what could be done, rules-wise, to reflect that indespensible bit of Western action narratives, the arming scene. I must meditate on this.
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I still need to figure out how to pay for e23 stuff with article credit. This "spending my own money on SJG product" thing is really baffling me. I haven't done that in over a decade!
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Bah! Bah!
Just purchased