dr_kromm: (Default)
Sean Punch ([personal profile] dr_kromm) wrote2008-12-12 10:54 pm
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Another week in the life of GURPS

What's new with GURPS? Stuff. You know, things. Oh, you want details? Geez . . .

• We uploaded Stefan Jones' weird-and-wonderful GURPS Alphabet Arcane. You could use this for far more than GURPS games. The ideas would be easy to adapt to any game system (or shoot, a novel).

• We reviewed the penultimate draft of the really super Pyramid 3/2 (December 2008) this week.

• We reviewed rough PDFs of not one but two e23 promo items. Free stuff! Look for these soon-ish.

• Shawn Fisher and Hans-Christian Vortisch's GURPS Loadouts: Monster Hunters moved into Nikki's editing queue.

• GURPS Hot Spots: Renaissance Florence – the latest from Matt Riggsby ([info]wombattery) – is out of playtesting and back to Matt for the final draft.

• The first draft of the inaugural volume of the GURPS Supporting Cast series is in.

• I finished the first draft of my crunchy e23 item. All I'll say for now is "around 32 pages" and "concerns magic" (including necromancy).

• I wrote half of a Pyramid 3/3 (January 2009) article with Peter Dell'Orto ([info]peterdellorto) and edited it for Steven ([info]waitingforgo). Two words: dog skull (and nothing to do with necromancy).

[identity profile] dr-kromm.livejournal.com 2008-12-13 08:23 pm (UTC)(link)
Is one of these your master reference list of combat skills and the techniques that default from them?

Ah, I did draft up a techniques "cheat sheet" (no combat skills, just the defaults, effects, etc. for techniques), but that wasn't one of the two items we reviewed. That would be a third item, although it has yet to go through layout.