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GURPS Dungeon Fantasy 24: Finer PointsThis week is named Radostina. The news:

• We released GURPS Dungeon Fantasy 24: Finer Points. You can read about that here.

• I made it to the 87% mark on my edit of John Shimmin's GURPS Locations: Institute of Metaphysics Library.

• I worked with David Pulver to unravel more rules mysteries in GURPS Armor Design.

• I didn't forget about my virtual meetings . . .
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This week is named Sabira. The news:

• I dealt with a minor issue standing between GURPS Dungeon Fantasy 24: Finer Points (one of my own!) and its release next week.

• The GURPS Basic Set, Fourth Edition Revised FAQ went up.

• I edited and submitted Thomas Pugh's GURPS Banestorm: Whispers of Tohrent.

• I got John Shimmin's GURPS Locations: Institute of Metaphysics Library ready to edit. Work in earnest starts next week.

• I helped David Pulver cut some rules knots he ran into on GURPS Armor Design.

• Virtual meetings happened, as always.

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This week is named Antoinetta. The news:

• I tackled the final tasks needed to finalize GURPS Power-Ups 11: Roll Your Own Skills for its 2026 release slot.

• I reached the 3/4 mark on my edit of Thomas Pugh's GURPS Banestorm: Whispers of Tohrent.

• I posted the GURPS News for December.

• Why yes, there were (virtual) meetings.

This is my first update of 2026, so: Happy New Year! Also, in case you missed it, I revealed a bunch of stuff in a recent Daily Illuminator.
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This week is named Sirma. The news:

• I finished the GURPS Basic Set, Fourth Edition Revised FAQ and submitted it to the webmaster. Once it goes live, I will share the URL far and wide.

• I worked with Nikki to get GURPS Power-Ups 11: Roll Your Own Skills and GURPS Template Toolkit 5 closer to ready for 2026. I am not going to let any surprises sideline next year's release schedule.

• I devoted more time to GURPS-related meetings and Daily Illuminators.

• I did a bunch of "end of year" work because SJ Games will be closed December 24 through January 4, and my last workday of 2025 is next week.

That last point means that you won't see updates here on December 26 and January 2. Expect one or the other as I briefly come out of hibernation to round up the month of December and for that matter the rest of 2025.
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This week is named Eddie. The news:

• I submitted the final info needed to get GURPS Action 10 through production.

• I worked on a comprehensive GURPS Basic Set, Fourth Edition Revised FAQ. Where your questions require answers that I simply do not have, I am pestering those who do have them. Stay tuned!

• I devoted time to GURPS-facing Daily Illuminator content about how 2025 went and how I would like 2026 to go. You'll see that when it comes up in the news queue.

• Why yes, there were meetings.

It would've been a more productive week had frozen pipes in my home – which is also my office – not distracted me from it.
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This week is named Sona. The news:

• The GURPS Basic Set, Fourth Edition Revised took further steps toward the printer, though it isn't there yet.

• I am presently checking the text of – and selecting art and quotes for – the preliminary PDF of GURPS Action 10.

• I accepted another final draft that I cannot name yet . . . into the editorial queue with that!

• I reviewed queries from a well-known GURPS freelancer.

• We shuffled and (hopefully!) finalized the 2026 release schedule. The GURPS News in late December will reflect this.

• There were long meetings.


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This week is named Diego. The news:

• We did our "premortem" of the GURPS Basic Set, Fourth Edition Revised. Eight of us met to hash out final fixes before the files go to the printer.

• We made progress on art and cartography for GURPS Ring of Fire.

• I spent a lot of time helping two Sekrit Projekts make progress.

• I posted the GURPS News for November.

To those of you in the U.S.A.: Happy Thanksgiving!
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GURPS Gun StatsThis week is named Felix. The news:

• We released GURPS Gun Stats. Pow! You can read about that here.

• We finished the prepress review of the GURPS Basic Set, Fourth Edition Revised. We'll have a premortem meeting next week and then it will go to the printer!

• We met to plan the next steps for GURPS Ring of Fire, including such matters as a preliminary layout, art, and cartography. It is moving much faster than past licensed products ever did.

• I devoted significant effort to one of the remaining Sekrit Projekts.

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Sean Punch

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