Dawn of Magic
3 Sep 2008 01:58For those who don't know, my weekly GURPS campaign, Dawn of Magic, has been running since October 2002. We've had seven players in total -- Bonnie ("Leif"), Éric ("Vlad"), Marc ("Mushamee"), Martin ("Kaeso"), Mike ("Rufus"), Robert ("Recnam"), and Stéphane ("Vinz") -- but two (Éric and Robert) are taking breaks for family reasons. We meet Tuesday nights.
Dawn of Magic is a fantasy game of sorts. While it has wizards and monsters, it focuses more on the political (generals, high priests, and emperors; legions and cults; and all manner of alliances, betrayals, and warfare), the mythic (Amazons, messiahs, gods, the making and remaking of creation, realms outside time and space, etc.), and the intersection of the two (primarily, what happens when realities and their gods clash, and the champions of each must unite disparate cultures and traditions under a single banner to battle their opposites for creation). Major side themes include legendary alchemy (e.g., the secret of orichalcum), necromancy, and family soap opera (marriage, love affairs, children, and so on). Minor themes are all over the map -- we've had entire game sessions dedicated to cooking and feasting!
Stéphane has a website that provides far more background than I intend to repeat here. What I will do is recap what goes on each Tuesday. This is mostly for my players . . . but everybody is welcome to read. Be warned: This won't make much sense unless you know something about the campaign!
( Tonight's events . . . )
Dawn of Magic is a fantasy game of sorts. While it has wizards and monsters, it focuses more on the political (generals, high priests, and emperors; legions and cults; and all manner of alliances, betrayals, and warfare), the mythic (Amazons, messiahs, gods, the making and remaking of creation, realms outside time and space, etc.), and the intersection of the two (primarily, what happens when realities and their gods clash, and the champions of each must unite disparate cultures and traditions under a single banner to battle their opposites for creation). Major side themes include legendary alchemy (e.g., the secret of orichalcum), necromancy, and family soap opera (marriage, love affairs, children, and so on). Minor themes are all over the map -- we've had entire game sessions dedicated to cooking and feasting!
Stéphane has a website that provides far more background than I intend to repeat here. What I will do is recap what goes on each Tuesday. This is mostly for my players . . . but everybody is welcome to read. Be warned: This won't make much sense unless you know something about the campaign!